第八十一章[第7页/共12页]
Adjusting quest rewards and difficulties
Purchasable Plot Limits and Customizations
*Adding restrictions on how long people can keep fishing without moving around (at least pressing one of the arrow keys)
Better Economy
Add fireworks to /shop at 20k per stack
Adding purchasable items to /shop to help and encourage overworld exploration and PvP. The price of items should be relatively high so people will try to obtain them in vanilla ways or through trading instead of considering buying them from /shop as the first or the best option.
Beetroots should be sellable to shop at 1 each. Chorus fruits should be sellable to /shop at 5 each.
Resources worlds are one of the key features that makes Survival unique. Under the current economy, the resources worlds didn’t get the attention they deserve since fishing is the fastest and safest way to make money, which can be easily done on the plot. Now it’s time to introduce changes and bring the attention back to the resources worlds. Encouraging the explorations in and interactions with the resources world will make the gameplay more interesting and set it apart from the experience on other servers.